Friday 29 October 2010

Tutorial 9 : Multiple Waves

In this tutorial we are going to create the class that will handle the creation of our waves, update our waves, and then move the player onto the next wave when the previous one has finished.

This will be one of the most important classes in our game. We are going to store all our waves in one big queue, and just move through them one by one with a short period of time in-between waves so the player has time to breath and make new towers. This class will also determine how many enemies we create per wave, so we can make the waves harder as time progresses.

Tuesday 5 October 2010

Tutorial 8 : Waves (Featuring Tower Modifications)

In this tutorial we will be focusing on creating so called “waves” of units.
We will start off by fixing some nasty bugs that I overlooked in the last two tutorials.
Then we will move onto creating our Wave class. This will contain information such as how many enemies should be created this wave, and which of these created enemies are still alive. It will be responsible for creating, updating and drawing the enemies.

For the sake of simplicity I am not going to add in any “boss levels” or “fast levels” etc. for now as that would mean coming up with some pretty difficult formulas!

Sunday 3 October 2010

Tutorial 7 : Firepower

Now that we have the ability to place down tower’s and have a basic targeting system working, we can move onto making our tower’s shoot so we can finally obliterate that little black dot smugly walking along our path!

We are going to start off by creating our first type of tower, the “Arrow Tower”, then move on to creating a “Bullet” class, and to top it all off, we will combine the two classes and create a targeting shooting tower.